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  • Last Release

    + INFO 0.4

    Date: 29/12/2019

  • Assignment 2

    + INFO 0.3

    Date: 24/11/2019

  • Assignment 1

    + INFO 0.2.1

    Date: 27/10/2019

  • + INFO 0.2

    Date: 27/10/2019

  • + INFO 0.1

    Date: 24/09/2019

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Changelog 0.4

Added:
· UI system and components
· Main menu with input box and button to start. Once pressed the screen fades away.
· Ingame options window that has an option to activate / deactivate vsync with a checkbox.
· Ingame window can be dragged around inside window limits. Crosshair in the middle of the screen.

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Changelog 0.3

Added:
· GameObject Parent-Child structure
· Own File Formats
· Scene Serialization
· Quadtree including
· Resource Management
· Transform component
· Load transformations from assimp
· New Camera editor and Component
· Mouse Picking and Gizmos
· Time management including Gamemode
· Anything including ImGui.

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Changelog 0.2.1


Added:
· Bake_house automatically loads once the engine is opened.
· Two models in FBX format with one channel diffuse texture in DDS format.
· Accepts drag&drop of FBX files from anywhere in the Hard Drive.
· Accepts drag&drop of DDS/PNG files. The texture applies to the selected GameObject.
· GameObject structure, one for each loaded mesh.
· Unity-like camera controls.
· Editor Windows.

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Changelog 0.2


Fixed:
· Fixing some things

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Changelog 0.1

Added:
· Show Imgui Test Window
· Show About App Window
· Create a Random Number (there's no output)
· Test MathGeoLib collisions (without drawing)
· Show FPS
· Close App

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