Added: · UI system and components · Main menu with input box and button to start. Once pressed the screen fades away. · Ingame options window that has an option to activate / deactivate vsync with a checkbox. · Ingame window can be dragged around inside window limits. Crosshair in the middle of the screen.
DownloadAdded: · GameObject Parent-Child structure · Own File Formats · Scene Serialization · Quadtree including · Resource Management · Transform component · Load transformations from assimp · New Camera editor and Component · Mouse Picking and Gizmos · Time management including Gamemode · Anything including ImGui.
DownloadAdded: · Bake_house automatically loads once the engine is opened. · Two models in FBX format with one channel diffuse texture in DDS format. · Accepts drag&drop of FBX files from anywhere in the Hard Drive. · Accepts drag&drop of DDS/PNG files. The texture applies to the selected GameObject. · GameObject structure, one for each loaded mesh. · Unity-like camera controls. · Editor Windows.
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